Papers with dynamic environments
IPIGuard: A Novel Tool Dependency Graph-Based Defense Against Indirect Prompt Injection in LLM Agents (2025.emnlp-main)
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| Challenge: | Existing methods for detecting Indirect Prompt Injection (IPI) attacks rely on assumptions about the model's inherent security, which lacks structural constraints on agent behaviors. |
| Approach: | They propose a novel task execution paradigm that models the agents’ task execution process as a traversal over a planned Tool Dependency Graph (TDG). |
| Outcome: | The proposed model reduces unintended tool invocations triggered by injected instructions, enhancing robustness against IPI attacks. |
The Hidden Strength of Disagreement: Unraveling the Consensus-Diversity Tradeoff in Adaptive Multi-Agent Systems (2025.emnlp-main)
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| Challenge: | Conventional LLM-based MAS rely on explicit coordination, e.g., prompts or voting, risking premature homogenization. |
| Approach: | They propose to preserve partial diversity by combining in-context learning with explicit coordination to form consensus in dynamic environments. |
| Outcome: | The proposed model outperforms explicit consensus models on three scenarios showing that partial deviation from group norms boosts exploration, robustness, and performance. |
VillagerAgent: A Graph-Based Multi-Agent Framework for Coordinating Complex Task Dependencies in Minecraft (2024.findings-acl)
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| Challenge: | Multi-agent collaboration using LLMs is a challenging research topic that aims to enable multiple autonomous agents to coordinate their actions and achieve a common goal. |
| Approach: | They propose a benchmark for multi-agent collaboration in the Minecraft environment and introduce a Directed Acyclic Graph Multi-Agent Framework to resolve complex inter-ag dependencies. |
| Outcome: | The proposed framework outperforms existing ModelVerse, reducing hallucinations and improving task decomposition efficacy. |
ADAPT: Benchmarking Commonsense Planning under Unspecified Affordance Constraints (2026.acl-long)
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| Challenge: | Existing methods for embodied agents focus on directly executing instructions without considering whether objects can be manipulated. |
| Approach: | They propose a benchmark that evaluates embodied agents in dynamic environments . they use plug-and-play module that augments existing planners with explicit affordance reasoning . |
| Outcome: | The proposed benchmark evaluates embodied agents in dynamic environments with unpredictable affordances . ADAPT significantly improves robustness and task success across seen and unseen environments . |